Okay i've found a few demo's yous might get some use out of, and rather than just give you a pile of them ill give you them one by one and try explain what we're doing in a few of them. This one is against a mate of mine going back, its an ED official and its quite an evenly matched official against a team around our skill level - We win in the end 16-8 or 19-11 overall:
Team: Rza, Portal, Boorz, Linkay, King
for those of you not fimilar with demo's and you'd like to have a watch of some of us play CSS competitvely back in the day, all you need to do is download the file, go into your CSS directory file and place the demo file in the cstrike folder and open up CSS, open the console and type:
Playdemo D7vsse_Nuke
File:http://files.filefront.com/D7vse+NUKEdem/;13203698;/fileinfo.htmlOverviewCT: on CT we used to play 3 Upper with normally me floating in ladder room, so if Boorz gets rushed in ramp room i can quickly rotate out. 1 on the ground and one in the rafters. Depending on the team, if they like to push outside I'll switch too the outside when i get my hands on an awp to get some picks. (if you watch some of the latter CT rounds I hit some rather sweet shots from garage). As mentioned Boorz normally plays Ramp room himself. Upon entering Upper site Hut should always be flashed and naded to avoid fast pushes from T side, also you'll find if we get calls on outside, I'll push through radio room, and out towards T spawn for flanks.
T: Our strats worked very nicely in this match which is a CT biased map. We did a lot of patient plays with covering spots and then splitting main entrance and squeaky door. If you watch we time that when the ppl rushing in the main entrance to upper site the 2 in the holding room will then push into upper site behind to kill the people focused on the ppl in main entrance.
As they didnt have a lot of coverage outside, they started playing defensively as we were getting a lot of awp picks on the player in garage, so this allowed us to play our yellow tanker tactic where 3 ppl rush round the back and flank ramp room from the CT side while at the same time 2 ppl will rush ramp room from the T side, so you have all 5 converging on ramp at the same time! works very nicely. Couple of nice fakes aswell with 2 camping outside with bomb. 3 rush radio room into ramp then fall back at all 5 rush into upper. We also did the famous old eco vent rush which i almost clutched a 4vs1, bomb plants = cash and ultimately it was the changing point as we got to buy on 3rd round and won forcing CT's to lose momenteum and us picking up the 6 rounds we needed to win.
I'll look out a train demo next.