HoTS

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RandomTask
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HoTS

Postby RandomTask » Fri Oct 21, 2011 18:18:51


 
Rza
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Re: HoTS

Postby Rza » Fri Oct 21, 2011 18:48:21

Zerg units looking gooood. Defiler + a rejigged Lurker

I like the transformer styled hellion

Protoss is a bit shit though on paper

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A life, Jimmy. You know what that is? It’s the shit that happens while you’re waiting for moments that never come.

 
Rza
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Re: HoTS

Postby Rza » Fri Oct 21, 2011 20:08:54

Some more stuff:


Mass recall on Nexus in HOTS!!!!!

Burrow charge ability for Ultralisk.

Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.

Burrowed banelings can MOVE. Possibly an upgrade!

Carriers Are Gone!

No more Overseer.

Hydra speed increased.

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed.

Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.

Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.

New Nexus Spell Picture Added!

Mothership Gone to!

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A life, Jimmy. You know what that is? It’s the shit that happens while you’re waiting for moments that never come.

 
RandomTask
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Re: HoTS

Postby RandomTask » Sat Oct 22, 2011 16:55:51

Rza wrote:Some more stuff:

Burrowed banelings can MOVE. Possibly an upgrade!



Oh lordy.

 
Rza
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Re: HoTS

Postby Rza » Sun Oct 23, 2011 16:59:27

Looking at some of the youtube video's of the new units.

The Protoss one's for me just dont fit the game, a unit that can replicate into your enemy's units.....lame if you ask me.

Some abusive unit that can stop mining and look and see what tech path's your taking it just feels out of place completely.

The Tempest is just a boring bog standard anti-air unit

Terran - Battle Hellions and Warhound seem okay, The shredder seems to me like its just a pointless unit thats going just make getting into a turtling Terran base 10 times harder.

Zerg - I am a little biased but it sounds good so far, the Viper and Swarm host at least fit in with what Zerg lacks at the moment. Burrowed banes are apparently hive tech, so its not really a huge issue as the meta game will obviously shift that you need to have detection at 10+ mins or w/e. Burrow charge for Ultra's looks bad ass!

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A life, Jimmy. You know what that is? It’s the shit that happens while you’re waiting for moments that never come.

 
Cogswell
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Re: HoTS

Postby Cogswell » Sun Oct 23, 2011 18:43:25

Burrowed Banelings can move?!

No-one is safe!

Edit: Carriers gone? Can't say I ever use them, but they're an iconic Protoss unit :/
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Jupsik
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Re: HoTS

Postby Jupsik » Sun Oct 23, 2011 21:59:58

they replaced carriers with some unit that looks exactly like a carrier...
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Boorz! i demand a new sig :D
Request granted!

 
RandomTask
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Re: HoTS

Postby RandomTask » Fri Oct 28, 2011 18:18:43




 
Cogswell
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Re: HoTS

Postby Cogswell » Fri Oct 28, 2011 20:11:06

Loving the Swarm Host
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