Guild Wars 2

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B00rz
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Re: Guild Wars 2

Postby B00rz » Sat Mar 03, 2012 10:31:21

/ban Jupsik

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King
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Re: Guild Wars 2

Postby King » Sat Mar 03, 2012 11:05:13

Jupsik wrote:
King wrote:I call elementalist then =P

your dibs means NOTHING! I also take elementalist =P


Don't expect a guild invite =D
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Jupsik
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Re: Guild Wars 2

Postby Jupsik » Sat Mar 03, 2012 19:18:16

unless i can make the guild first =P
OOOR! i can make an other class and trick you into inviting him, claiming that the elementalist is just an alt :D
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Dimon
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Re: Guild Wars 2

Postby Dimon » Sat Mar 03, 2012 19:30:08

Jupsik wrote:OOOR! i can make an other class and trick you into inviting him, claiming that the elementalist is just an alt :D

First ppl steal all my classes. Then ppl starts stealing my plans aswell... T_T
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Re: Guild Wars 2

Postby Jupsik » Sat Mar 03, 2012 20:28:20

gonna roll a mesmer aswell then
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Re: Guild Wars 2

Postby Dimon » Sat Mar 03, 2012 21:21:22

:evil:
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King
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Re: Guild Wars 2

Postby King » Sun Mar 04, 2012 01:03:50

Dimon wrote::evil:


:roll:
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Re: Guild Wars 2

Postby Dimon » Thu Mar 22, 2012 21:08:44

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Rza
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Re: Guild Wars 2

Postby Rza » Thu Mar 22, 2012 22:01:13

I've posted a wall of text in the GW2 bit in the WoW section regarding this.

Rza wrote:No Holy Trinity and Dungeons
I liked the idea of not having a tank/healer/dps setup when I intially heard about it, but after watching TB's latest explorable dungeon mode video it all just looks a bit chaotic and hack and slash. i.e someone charges in does a bit of damage using defensive abilites/allied buffs dodges back out and heals up, whilst the process starts over again with the next person in line. Is this fun? Is this better than the holy trinity setup? watching it, it certainly wasn't, it all just seems a bit of a mess to me. I dunno if this was just how the developers were playing it, but I don't feel any sense of skill or timing being used to good effect. All am getting from this video is, they've dumbed down the bosses in order to accommodate the "any profession can play any role". Encounters where you activate spikes etc are just boring quite frankly aswell.


is it just me? or do others feel the same?

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Re: Guild Wars 2

Postby f1xxx3r » Thu Mar 22, 2012 22:19:41

Rza wrote:I've posted a wall of text in the GW2 bit in the WoW section regarding this.

Rza wrote:No Holy Trinity and Dungeons
I liked the idea of not having a tank/healer/dps setup when I intially heard about it, but after watching TB's latest explorable dungeon mode video it all just looks a bit chaotic and hack and slash. i.e someone charges in does a bit of damage using defensive abilites/allied buffs dodges back out and heals up, whilst the process starts over again with the next person in line. Is this fun? Is this better than the holy trinity setup? watching it, it certainly wasn't, it all just seems a bit of a mess to me. I dunno if this was just how the developers were playing it, but I don't feel any sense of skill or timing being used to good effect. All am getting from this video is, they've dumbed down the bosses in order to accommodate the "any profession can play any role". Encounters where you activate spikes etc are just boring quite frankly aswell.


is it just me? or do others feel the same?


This is exactly what I've been rambling about for months!

So!.... T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end!

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